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Say goodbye to boring lock scripts and half-baked key systems. IC3D Vehicle Keys delivers a polished, performance-friendly solution with style, security, and full framework/inventory flexibility.
🔥 Core Features
- Multiple Key Styles (Modern / Futuristic / Normal) – visual variety out of the box.
- Animated Key Fob UI – lock, unlock, trunk, remote start with smooth transitions.
- Remote Engine Start / Stop – cinematic and roleplay friendly.
- Alarm System (Horn + Flashing Lights) – triggers on forced entry & lockpicking.
- Lockpick Mini‑Game – plug in `bl_ui`, `lockpick`, `t3_lockpick`, or your own.
- Hotwire Mini-Game - using ox_lib.
- Editable Dispatcher Function – one function in config to integrate ANY custom dispatch.
- Inventory Integrations – `ox_inventory`, `qs-inventory`, simple hook spot for custom.
- Replacement Key Shop – blip, pricing, payment mode (ox money item or Framework Cash).
- Money Handling Flexibility – item based (ox) or Framework Accounts.
- Plate – case / whitespace agnostic matching.
- Automatic Lock on Freshly Spawned Vehicles – discourages instant theft.
- Statebag Driven Lock Sync – network safe & resilient.
- Locales Included – EN / ES / PL / FR / IT / PT (easy to add more).«
- Minimal Dependencies – ox_lib for optional keybind + notify.
- Keybinds if you don't want to use the NUI.
- Extensible Architecture – alarms, dispatch hooks, per‑class rules easy to add.
- Lightweight.
✅ Compatibility
- Frameworks: ESX, QB-Core or Standalone (Only used in the Locksmith for money, you can edit this for your own framework/inventory, the file that contains this is open-source)
- Inventories: ox_inventory, qs-inventory, qb-inventory
- Libraries: ox_lib, oxmysql
💎 Why Your Server Needs This
Players crave conflict, competition, and reward. This script gives all three — gangs will fight daily for power, and your city will never feel empty.
📩 Need Help? We offer full support — your gang wars go live in minutes.