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Make your economy bleed like a real one — Legends Tax System V2 is a complete automated taxation solution for FiveM. Players get taxed on the vehicles they own, the balances they hoard and the properties they hold, with interest stacking on overdue bills and auto-pay pulling straight from their bank whether they're online or not. Staff run the whole thing from a live admin panel with dashboards, bulk invoicing, exemptions and in-game config that persists to the database. 🧾

🔥 Core Features

🏛️ Three Independent Tax Types – Tax owned vehicles by value or class, bank balances between min/max thresholds, and properties by flat fee or percentage — each toggled on or off without disturbing the others.

📊 Full In-Game Admin Panel – Clean, modern admin interface with Dashboard, Players, Invoices, Exemptions, Operations and Configuration tabs for revenue, overdue exposure, collection rate, top taxpayers and recent activity.

⏱️ Flexible Collection Scheduler – Run collection hourly, daily at a set time, weekly on a chosen day, or on rolling windows like every:7d — globally or with a separate interval per tax type.

💾 Panel-Backed Live Configuration – Settings live in the database and are edited in game, with the next run time stored so a restart never resets the cycle or double-charges anyone.

📈 Interest, Grace Periods & Auto-Pay – Overdue invoices accrue simple interest on the original amount up to a configurable ceiling, then auto-collect from the player's bank whether they're online or not.

🔌 Framework & Housing Auto-Detection – A dedicated bridge resolves ESX, QB-Core or QBox and detects NoLag Properties, PS-Housing, QB-Houses, QS-Housing Advanced or Legends Property with zero manual setup.

🪪 Discounts & Exemptions – Percentage discounts per job, fully exempt jobs and grades, an inactive-player bypass, plus panel-granted exemptions that are permanent or time-limited with full history.

👔 Tax Office Clerk NPC – A configurable clerk at city hall with blip support, using ic3d_textui, ox_target or a keypress prompt — chosen automatically or forced in config.

🧾 Player Tax Office Panel – Players view their own invoices with a per-tax breakdown, a next-collection countdown, and pay a single bill or settle everything at once.

🔍 Audit Log & Discord Webhooks – Every collection, payment, admin action, exemption and config change is recorded to the database, with per-category filtering for what reaches Discord.

⚡ Built for Big Servers – Batched collection with configurable batch size and yield delays, bulk admin actions, automatic table migrations on first start and log/invoice retention housekeeping.

✅ Fully Compatible With

Frameworks: ESX, QB-CORE, QBOX — zero configuration needed.

Inventories: ox_inventory, qs-inventory, QBCore default — auto-detected.

🔒 Escrow Version

This is the Escrow version — protected core code with full config, locales and open UI files for customization. Runs through the official FiveM asset system.

💎 Why Your Server Needs This

Every established server eventually drowns in its own money — garages full of supercars, bank balances nobody can spend, and prices that mean nothing. Legends Tax System V2 is the money sink that runs itself: wealth costs something to hold, bills arrive on a schedule players can feel coming, and ignoring them stacks interest until the bank takes it anyway. That creates real roleplay — citizens budgeting before a collection cycle, jobs negotiating exemptions, government factions actually governing — instead of another menu nobody opens. And it feels premium on both sides of the screen: players get a clean tax office panel and an NPC clerk to deal with, while staff get a full NUI with dashboards, bulk actions and live config that saves straight to the database. Drop it in, auto-detect your framework and housing script, seed the demo data to see the whole panel populated, and your economy has consequences the same night.

📩 Need Help? We offer full support — your Tax System V2 goes live in minutes.

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